Wake in your own cottage and step out into a 600-metre valley: woods, desert, swamp and snow, raider camps to clear, five Ember Crystals to bring home, and an Emporium full of blades and bows.

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The adventure

Your home

The tale starts by your bed: a fire, a supper table, a weapon rack and a trophy wall that fills as you find the five Ember Crystals and the twelve hidden shards. Walk out the door and the valley is waiting.

One connected valley

No loading screens between the village, the autumn woods, the desert, the swamp, the snow pass and the fort. Trails link every land and campfires mark your way back.

Sword and bow

Swing a real blade: raiders parry and swing back, witches throw bolts you can dodge. Press B and the bow is in your hands. Five camps guard the crystals and the Golden Knight holds the key.

The village

Nine villagers with things to say, a sage, a potion stall, an archery range that pays in gold, and the Emporium: swords in five colours, two bows, bigger hearts and more.

Made for comfort

Move your way

Smooth stick walking with a run on stick click, snap turning and a jump on A.

Nothing in your face

Hearts, gold and progress live on a wrist board you show with Y and hide again.

Left or right

Switch the sword hand from the menu at any time.

A fall is never a loss

Slip off a ledge and you wake at the last campfire with everything you carried.

Screenshots

The village square with the shrine and the well Inside the hero's cottage The Emporium counter with swords and bows A raider camp in the snow