The third Super Obby. Hop across ten sunny levels of chunky, candy-coloured blocks floating over a sparkling lagoon — Sky Blocks, Sunset Bay, Candy Lagoon, Tropical Mint and Golden Hour — all the way to the checkered finish arch.

Get it on Meta Quest

Things to get past

Pads, planks and cracking blocks

Stepping-stone pads on tall pillars, narrow planks with no room to wander, and blocks that shudder and drop away if you stand still.

Moving platforms and spring pads

Ride a platform across a wide gap, then step on a spring pad and get launched high up to a sky deck with a big diamond waiting.

Pipes, bars and bombs

Rolling pipes sweep the whole deck and spinning bars come round at shin height — jump them. Walking bombs patrol the decks: land on top to squash them.

Up, down and around

Uphill and downhill slopes, warp pipes to hop on, bonus blocks to punch or head-bump, and stars everywhere.

Still the same feel

The smooth VR jump

The same long, floaty arc on the A button that Super Obby players asked for: no snap, no sudden drops. Walk with the left stick, snap-turn with the right.

Nothing ever kills you

No health, no game over. Hazards flash and shove you clear; a fall puts you straight back at the last checkpoint flag.

Ten levels, five worlds

A new look every two levels, each level longer and trickier than the last, and a grand finale with a giant golden star over the finish arch.

Beat your best

Collect the stars and the big diamond, then run through the checkered arch for confetti. Your best stars and time are kept for every level.

Screenshots

Sky Blocks: hopping up the pillar pads over the lagoon Sunset Bay: a plank and cracking blocks at sunset Candy Lagoon: the big diamond on the sky deck Golden Hour: the checkered finish arch