The Lantern Guild went down into the dark and never came back. Take up the sword, free the five lost adventurers floor by floor, and lead your party through sixteen floors of skeletons, bosses and team puzzles to the Lich at the bottom.
Get it on Meta QuestA Rogue, a Ranger, a Barbarian, a Mage and a Knight are locked in the deep. Beat the Jailer, take his key, open the cell, and each hero joins you and hands you their weapon.
Your companions follow you down the stairs and fight at your side: the Barbarian charges, the Ranger shoots from the flank, the Mage throws bolts of light.
The Old Cellars, the Bone Galleries, the Ember Halls and the Throne of Bones, then twelve deeper floors through the Sunken Crypt, the Ember Forge and the Hollow Heart.
Stand on the runes together, hold the circle while the Mage breaks a seal, and let each hero open their own kind of gate. Bosses wait at the bottom of every region.
Your sword cuts when you swing it, and you block a skeleton's blade with your own. Bow, axe, dagger and staff join as you free the heroes.
A glowing path on the floor and a lantern wisp lead you to the next goal.
Smooth stick walking with a run on stick click, snap turning and a jump on A. Left or right sword hand.
Go back up any time to buy potions, Heart Elixirs and upgrades for you and your team.