The Lantern Guild went down into the dark and never came back. Take up the sword, free the five lost adventurers floor by floor, and lead your party through sixteen floors of skeletons, bosses and team puzzles to the Lich at the bottom.

Get it on Meta Quest

The adventure

Rescue your party

A Rogue, a Ranger, a Barbarian, a Mage and a Knight are locked in the deep. Beat the Jailer, take his key, open the cell, and each hero joins you and hands you their weapon.

Fight side by side

Your companions follow you down the stairs and fight at your side: the Barbarian charges, the Ranger shoots from the flank, the Mage throws bolts of light.

Sixteen floors

The Old Cellars, the Bone Galleries, the Ember Halls and the Throne of Bones, then twelve deeper floors through the Sunken Crypt, the Ember Forge and the Hollow Heart.

Work as a team

Stand on the runes together, hold the circle while the Mage breaks a seal, and let each hero open their own kind of gate. Bosses wait at the bottom of every region.

Made for VR

A real swing

Your sword cuts when you swing it, and you block a skeleton's blade with your own. Bow, axe, dagger and staff join as you free the heroes.

Always know where to go

A glowing path on the floor and a lantern wisp lead you to the next goal.

Move your way

Smooth stick walking with a run on stick click, snap turning and a jump on A. Left or right sword hand.

The Guild

Go back up any time to buy potions, Heart Elixirs and upgrades for you and your team.

Screenshots

The party of five walking through the Sunken Crypt Three skeletons rising out of the cellar floor The party facing the Skeleton King The Lantern Guild counter