You are on the end of the hose. Twenty calls, from a house fire at two in the morning to an artic burning in a road tunnel — open the bail and put them out, room by room.

The job

A real line in your hands

Open the bail and the nozzle comes alive. Straight stream reaches across a room; the fog pattern knocks down more, but only up close.

Smoke that behaves

Fire eats the room above your head first. The smoke layer drops as you work and lifts as you win it back.

The axe on your hip

Some doors are boarded shut. Water will not get through them and neither will you, until you swing.

No timers, no score

No enemies, no combos, nothing chasing you. Find the fire, get to it, put it out.

Twenty calls

  1. The Engine House
  2. Midnight Alley
  3. The Grand Atrium
  4. The House Fire
  5. Subway Platform
  6. The Cold Store
  7. The Old Church
  8. Skyline Office
  9. The Tank Farm
  10. The Engine Room
  11. Tower Block
  12. Multi-Storey
  13. Basement Club
  14. Night Ward
  15. The Science Block
  16. The Barn
  17. The Dockside Shed
  18. The Theatre
  19. The Road Tunnel
  20. The Paper Mill

In the headset

An articulated lorry burning in a road tunnel Fire in the stalls of an old theatre A school corridor with the lockers alight and smoke on the ceiling The machine hall of a paper mill at night